Camelot unchained vs crowfall5/6/2023 ![]() ![]() At this point, it is pretty much up in the air that either of them will have any amount of quality that will keep a player base around. Honestly I had a lot of fun in Guild Wars 2 RvR gameplay and considering it wasn't the focus of the game I will at least enjoy CU for a long time to come. team but as long as CU nails at least a persistant on-going tug of war between 3 factions that is all I care about. I imagine both of them will fail to deliver 100% of their goals due to the small dev. They've also been part of teams that had a good game and made it shittier coughUOcough, and that is invaluable experience in the industry. Crowfall is capitalizing on current trends and just generally fits better with what players are looking for in a pvp mmo, if it's handled badly it'll crash and burn like AA did though.Īs for developers though Crowfall has a pretty big one up on CU, the CU devs have made some successes but the Crowfall team has not only worked on successes they have also worked on failures. ![]() CU has potential and if handled properly they could be a success, it's not a bad game but it's not really capitalizing on the current trends. ![]() Why will it work, sheer brilliance, worlds that only last a set period of time and then reset.Ĭan I see into the future? Fuck no, but does Crowfall have a system that actually works with what's going on? Yes. I say full retard sandbox because players will be able to ruin the world like fucking tards and it's AWESOME. While CU is adding some sandbox elements into their game Crowfall is going full retard sandbox. Archeage did the same thing with trade packs and fishing but it was fishing that really nailed this aspect on the head.too fucking bad AA was mishandled so horrendously.Ģ. CU is pretty much ignoring that aspect while Crowfall is going to rely heavily on crafters aka fodder aka me and is actively putting people like me into harms way by forcing us to gather supplies. DAOC brought 'fodder' aka PvE'rs into pvp to try to gain relics that affected pve so much. The CU devs fail to understand why DAOC was so good at pvp, it wasn't because it had a ton of good pvpers but because it had a ton of bad pvp and a smaller group of good pvpers. Tbh, my opinion is based on two things, three if you count just my hunch.ġ. ![]()
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